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Yugioh Cards For Most Decks:









Fiber Jar: You can practically restart the game. Use it in your first phase before you summon. Then, summon and get an open shot. You can finish off your opponent like that.

Jinzo: Discontinue all of your opponent's traps at the cost of 1 monster tribute. You get a high attack point monster that is hard to take down without their traps. Even if a good duelist gets this card put out on them early, they just fade.

Exiled Force: This can kill a good monster at the sacrifice of it's own life. This can kill many good monsters, or just take out a mysterious face down monster to help clear the field for a direct attack.

Breaker the Magical Warrior: Can destroy a Spell or Trap or just have a 1900 ATK.

Tribe-Infecting Virus: This can fully clear the field of face-up monsters if you have enough cards in your hand. You can kill a Jinzo and other monsters.



D. D. Warrior Lady She must sacrifice herself to remove a monster that it does battle with. You can attack a Jinzo, take 900LP, and permanently get rid of that annoyance. It can also counter Sinister Serpent and Sangan.

Raigeki: Destroy all of your opponent's monsters. Then you basically can get a wide open attack. You could finish off an opponent or destroy a powerful monster.

Graceful Charity Draw three cards then discard two. It's not quite as good as Pot of Greed, but it will speed your deck up and give you more options in your hand. You'll have to choose wisely on what to get rid of.

Harpie's Feather Duster: Destroy all of you opponent's Spell/Trap's without touching yours. Use it to ensure your opponent's doom or insure your own attack against future assaults.

Swords of Revealing Light Prevent your opponent from attacking for three turns. Also, flip up a few face-down monsters. This can forestall trouble or give you time to regroup.

Mystical Space Typhoon: Destroy one Spell/Trap on the field. This is a quick play to be used variously to set then activate it on a trap laid that turn, to get rid of an Imperial Order as it gets played, or to destroy your own Mirage of Nightmare before you have to discard,

Imperial Order: Most effective magic countering card available. This stops a magic. You can also keep it out for 700 LP, but that could limit you for that turn.

Pot of Greed: Draw two cards from your deck. It has no significant defect. It speeds you up and is good in all decks that need speed.

Dark Hole: Destroys all monsters on the field. It's not as good as Raigeki, but since Raigeki is limited to one, it is sufficient. You can get rid of a good monster of your opponent's or just clear it if you want.

Monster Reborn: Get a monster back from either graveyard with no negative impact. Use this to bring back one of your good monsters or put one of your opponent's monsters against him.

Premature Burial: Restore a monster from your graveyard for the cost of 800 LP. Not as good as Monster Reborn, but advantageous at the right moment. This can give you field advantage or the final ATK points to exact your opponent's destruction.

Heavy Storm: Destroy all Spell/Trap's on the field. Just make sure that your action is worth the effort.

Mirror Force: Protect you and kill attackers at the same time. Save your LP's from a direct attack or save a good monster. You could also kill a hard to take down monster like Dark Ruler Ha Des.

Sinister Serpent: Effective in any deck.

Ring of Destruction: Take out a monster but do damage to both of you. Kill a monster before it's effect goes off like Exiled Force, or even finish off your opponent. You will take some damage, but it takes out an opponent's monster so the sacrifice is worth it. One of the more artistic of the Yugioh pictures.

.15hqqv.



zaborg the thunder monarch   remove trap   ojama black







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